Why it matters: In a world dominated by powerful GPUs from Nvidia and AMD, one self-taught coder is demonstrating that it's possible to create impressive 3D graphics from scratch. Alex Fish has ...
I made this to learn how 3D rendering engines work. I used C++ and linear algebra to implement meshes, linear transformations, rasterization, custom math library (vectors, matrices), camera system, ...
Implementing a 3D physics engine from scratch was inspired by a desire to undertand how beautiful UI elements and particle effects were created. My main goal was to gain a deeper understanding of how ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results