Server-side repository for a multiplayer FPGA raycaster game. PYNQ nodes run the raycasting renderer on FPGA; this server handles game logic, state synchronisation, and persistence. Each folder has a ...
In ssloy's original raycaster, we start at the player coordinates x,y with a player angle which is in relation to the x axis. This angle will be the center of the player's field of view. For each ...